Call of Duty: Warzone Season 5 - Full patch notes explained
We heed the call of duty to inform you.
As Call of Duty: Modern Warfare 3 just got new content, the same goes for Activision’s battle royale, so we’ve got the full patch notes for Call of Duty: Warzone Season 5 to get you up to speed.
There’s new stuff to check out in Urzikstan, as well as plenty of rebalancing for weapons, some that may even upset the current game meta.
It’s nice to have new locales to explore in Urzikstan, though many still want Verdansk to return to Warzone. We’re happy to see Rebirth Island is still getting some love, too, after being reintroduced back in April.
If you are desperate for some Verdansk action, you can hop into CoD Warzone Mobile and relive the glory days.
There is a lot to delve into in the full Warzone Season 5 patch notes, though, so let’s cut to the chase and get straight to it!
Call of Duty: Warzone season 5 full patch notes
At a quick glance, Warzone Season 5 brings a new map location to Urzikstan, with a new game mode surrounding it.
There are new Season 5 kills or assists and placement rewards which will net you an emblem at the end of the season depending on how you performed.
There are lots of tweaks and balances made to weapons, as well as a few bug fixes.
Below are the full patch notes for Call of Duty: Warzone Season 5, courtesy of Activision:
PERFORMANCE
- Addressed an issue causing poor performance on Xbox One consoles
CUSTOMISATION
- Improved quality of first-person arm textures on the Jeans Ghost Operator Skin
- Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus
MAP UPDATES
- (Urzikstan) Superstore – If you're looking for a place to shop, loot and shoot, look no further than the new Superstore point of interest in Urzikstan! This retail complex has everything you need, from guns and ammo to killstreaks. Just watch out for enemy squads - they might have a different idea of customer service
NEW MODES
Superstore Resurgence Limited-Time Mode
- Impatient to drop straight into the iconic returning Superstore? This intense and compact Resurgence experience is the perfect place to relive old memories and have a blast! Pro tip: watch out for great deals at Buy Stations
- Player count: 28
- Squad Size: Quads
- Match duration: 10 minutes
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Weekly Playlist 24th – 31st July
- Superstore Resurgence – Urzistan (Quads)
- Ranked Play – Rebirth Island (Trios)
- Plunder – Uzbekistan (Quads)
- Battle Royale – Uzbekistan (Solos, duos. Trios, quads)
- Resurgence – Rebirth Island (Solos, Duos, Quads)
- Resurgence – Map Rotation (Trios)
GENERAL
Warzone Rewards
- Season 5 introduces new weapon camos, blueprints and other cosmetic rewards through the already available Warzone Rewards system
- We’ve added 16 new challenges divided into four categories
- Combat Expertise: Focused on getting weapons and eliminations
- Cooperation: Communicate and help your squad
- Mobility: Get into the heat
- Redacted: Intentionally mysterious challenges
- Earn the Sports Icon weapon blueprint by completing all challenges
GAMEPLAY
ALL MAPS | ALL MODES
- Redeploy Drone Beacon (RDB) Field Upgrade
- Veterans may remember what we used to call the "Portable Redeploy Balloon". It has returned with a fresh coat of paint and added functionalities
- Use the RDB to call a Redeploy Drone whenever or wherever you want to relocate your team quickly
- The RDB is a light object that can be thrown quite far
- Beware, enemies can destroy the beacon or the drone at all times
ALL MAPS | RESURGENCE
- Bounty Contest Public Event
- The Bounty Contest public event assigns a Bounty contract to each team, meaning players should always expect to be on the hunt or hunted
- Completing the Bounty immediately triggers another one, allowing for a chain of eliminations and serious cash earnings
- This event can occur during circles 2 and 5
- Champion's Quest Reward Refresh
- Now unlocks new rewards including an animated camouflage called Super Slick
ADJUSTED
ALL MAPS | ALL MODES
- Buy Station Inventory – The new RDB now replaces the PRD
- Inventory: Limited stock of two
- Cost: $4,000
- Excludes Vondel
- In Resurgence, Specialist has been added to Buy Stations
- Inventory: Limited stock of one
- Cost: $30,000
- Excludes Ranked
ALL MAPS | RESURGENCE
- Champion’s Quest Timers – The timers for each element have been reduced per squad size:
- Quads: Reduced to 10m05s, down from 10m45s
- Trios: Reduced to 8m05s, down from 8m35s
- Duos: Reduced to 6m30s, down from 6m40s
- Solos: Reduced to 4m20s, down from 4m30s
We’re happy with the current challenge but we wanted to create more gunfights around the nuke itself. We’ve noticed a lot of nukes were planted with few squads remaining and/or in final circles. That was never the intent and hopefully these timer reductions will keep the challenge difficult and make the ending more exciting!
- Redeploy Weapons
- Handgun attachments have been refreshed
- Updated a few primary weapons supplied later into matches
- Public Events
- The introduction of Bounty Contest reduces the chances of the following:
- Occupation Scan on Rebirth Island and Vondel
- Rogue Signal on Fortune’s Keep
- Solo Contract Behavior Quality of Life
- Contracts will no longer be cancelled if you are eliminated in Resurgence Solos
NEW WEAPONS
- Static-HV Submachine Gun
- Bring compact lethality to the battlefield with this small SMG chambered in 5.7x28mm. The weapon boasts a high fire rate and significant ammo capacity with a base of 50 rounds in its factory magazine
- Available via Battle Pass Sector 6
- STG44 Assault Rifle
- The rifle that heralded the age of the assault rifle as a global standard. Fully automatic and chambered in 7.92x33mm, this is a hard-hitting primary weapon
- Available via Battle Pass Sector 7
NEW AFTERMARKET PARTS
- JAK Widemouth Barrel (Week 1 Challenges)
- Compatibility: MORS Sniper Rifle [MWIII]
- A widemouth barrel crafted to accommodate magnetic ball bearings that shatter upon firing, creating a barrage of small and lethal projectiles
- JAK Cataclysm (Week 2 Challenges)
- Compatibility: RPK LMG
- Command the battlefield with this .50 Cal conversion kit for the RPK. Slow yet powerful with a high-capacity drum mag, this kit is your enemy's nightmare
- JAK Slash (Week 3 Challenges)
- Compatibility: Many Weapons with underbarrel capabilities
- This underbarrel vertical grip doubles as a combat knife, replacing your melee attack with a lethal slash
- JAK Protean (Week 4 Challenges)
- Compatibility: RAAL LMG
- This conversion kit turns the RAAL into a highly adaptable prototype weapon with a telescoping barrel that can be toggled between full-auto and semi-auto fire, offering suppressive fire and precision in the same weapon
WEAPON ADJUSTMENTS
MCW
- Lower Torso Modifier increased to 1.1x, up from 1x
- This brings it to the same TTK as the upper torso and arms, leading to more consistent long range engagements
SVA 545
- Max Damage Range increased to 36.83 metres, up from 31.75
BAL-27
- Max Damage Range increased to 26.67 metres, up from 21.59
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire
- Decreased overall recoil magnitude to aid in long-range effectiveness
- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range
MTZ-556
- Near-Mid Damage Range increased to 60.96 metres, up from 50.8
M4 (MWII)
- Min Damage increased to 21, up from 17
- Near-Mid Damage increased to 24, up from 21
- Max Damage Range increased to 30.48 metres, up from 25.4
BAS-B
- Max Damage Range increased to 40.64 metres, up from 35.56
TAQ-V (MWII)
- Leg Modifier increased to 0.9x, up from 0.85x
AMR9
- Max Damage Range increased to 12.7 metres, up from 10.67
- Near-Mid Damage Range increased to 21.59 metres, up from 17.78
FJX Horus
- Max Damage Range decreased to 8.63 metres, down from 10.16
- Near-Mid Damage Range decreased to 17.27 metres, down from 20.32
- Mid Damage Range decreased to 25.91 metres, down from 30.48
- Increased sprint to fire time to 110ms, up from 93ms
Superi 46
- Decreased movement speed to 4.9m/s, down from 5m/s
- Decreased crouched movement speed to 1.9m/s, down from 2m/s
- Decreased sprint speed to 5.8m/s, down from 5.9m/s
- Decreased ADS movement speed to 3.4m/s, down from 3.6m/s
WSP-9
- Legs Modifiers decreased to .9x, down from 1x
The WSP-9 is a great longer range SMG option, but we wanted to ensure you need to be more accurate with your shots to hit the intended TTK.
Minibak (MWII)
- Min Damage increased to 26, up from 21
- Max Damage Range increased to 11.43 metres, up from 8.38
- Near-Mid Damage Range increased to 21.59 metres, up from 19.05
- Lower Torso Modifiers increased to 1.1x, up from 1x
- Arm and Hand Modifiers increased to 1.1x, up from .95x
PDSW 528 (MWII)
- Min Damage increased to 19, up from 16
- Near-Mid Damage increased to 24, up from 22
VEL-46 (MWII)
- Near-Mid Damage increased to 22, up from 20
- Min damage increased to 16, up from 15
- Arm and Hand Modifiers increased to 1.1x, up from 1x
Vaznev-9k (MWII)
- Mid Damage increased to 27, up from 25
- Min Damage increased to 23, up from 20
- Max Damage Range increased to 11.43 metres, up from 8.89
Bruen Mk9
- Max Damage Range increased to 36.83 metres, up from 31.75
Holger 26
- Lower Torso Modifier decreased to 1x, down from 1.1x
The Holger 26 was a dominant long range choice this past season, and while we want to keep it a viable long range option, it was slightly overperforming. This change makes it so you have to be a bit more accurate to get that intended TTK.
Pulemyot 762
- Max Damage Range increased to 34.29 metres, up from 27.94
- Upper and Lower Arm Modifiers increased to 1.1x, up from 1x
TAQ Eradicator
- Min Damage increased to 28, up from 24
- Max Damage Range increased to 39.37 metres, up from 33.02
TAQ Evolvere
- Leg Modifier increased to 1.07x, up from 1x
Reclaimer 18
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types
- Semi-auto
- Increased rate of fire to 200rpm, up from 182rpm
KV Broadside (MWII)
- JAK Jawbreaker Conversion Kit
- Decreased vertical recoil by 20 per cent
COR-45
- Decreased rate of fire to 240rpm, down from 375rpm
- XRK v6 Match Trigger Action
- Decreased rate of fire to 264rpm, down from 438rpm
- XRK v21 Heavy Match Trigger Action
- Decreased rate of fire to 272rpm, down from 545rpm
Sledgehammer
- Decreased movement speed by 22 per cent
- Decreased heavy swing melee range to 3.2 metres, down from 5.3
WARZONE RANKED PLAY
RESURGENCE
Compete in the next season of Call of Duty: Warzone Ranked Play as Rebirth Island Resurgence returns challenging players to prove their skillset on the way to the Top 250. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions.
Ranked Play Resurgence players can earn rewards via Ranking, the completion of Placement Challenges, and Skill Division rewards.
Here are the Season 5 Kills or Assists and Placement rewards:
- Get 25 Kills or Assists: WZ Season 5 Competitor Weapon Sticker
- Get 250 Kills or Assists: WZ Ranked Play Season 5 Loading Screen
- Get 1,000 Kills or Assists: WZ Season 5 Ranked Veteran Weapon Camo
- Place in the Top 15, 25 times: SR Monster Weapon Decal
- Place in the Top 5, 25 times: Pro Issue SOA Subverter Weapon Blueprint
- Place 1st: Straight Fire Weapon Charm
The End of Season rewards for Season 5 are awarded based on your highest Skill Division placement, including:
- Bronze: WZ Season 5 Bronze Emblem
- Silver: WZ Season 5 Silver Emblem
- Gold: WZ Season 5 Gold Animated Emblem
- Gold: WZ Season 5 Gold Weapon Charm
- Platinum: WZ Season 5 Platinum Animated Emblem
- Platinum: WZ Season 5 Platinum Weapon Charm
- Diamond: WZ Season 5 Diamond Animated Emblem
- Diamond: WZ Season 5 Diamond Weapon Charm
- Crimson: WZ Season 5 Crimson Animated Emblem
- Crimson: WZ Season 5 Crimson Weapon Charm
- Iridescent: WZ Season 5 Iridescent Animated Emblem
- Iridescent: WZ Season 5 Iridescent Animated Calling Card
- Iridescent: WZ Season 5 Iridescent Weapon Charm
- Top 250: WZ Season 5 Top 250 Animated Emblem
- Top 250: WZ Season 5 Top 250 Animated Calling Card
- Top 250: WZ Season 5 Top 250 Weapon Charm
- #1 Overall: Season 5 #1 Overall Animated Emblem
- #1 Overall: Season 5 #1 Overall Animated Calling Card
Ranked Play competitors can also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division obtained above Gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.
UI/UX
- Dynamic Gas Mask Overlay Quality of Life
- The gas mask overlay will now fade in and out depending if you’re in gas or not
- This way, players can equip the gas mask at any time without having their vision impacted
- Reinforcement Flare Quality of Life
- We added a reminder in the HUD whenever your squad mate is eliminated and you have a reinforcement flare available
- Infil Parachute
- Added the Parachute Camera Perspective setting to the Console graphics menu
- The setting allows players to change between first and third person view while parachuting during the initial infi
- Plate Carriers
- The Stow prompet now appears properly when looking at a Plate Carrier loot card
BUG FIXES
- Fixed an issue preventing the Find a Party feature from functioning properly
- Fixed several issues causing crashes and errors
- Fixed an issue causing vehicle icons to be larger than intended on the minimap and tac-map
- Fixed an issue in Plunder preventing the downed icon from appearing in the killfeed
- Fixed an issue causing the backup pistol to remain in the players hands while entering a boat
- Fixed an issue preventing the Specialist Perk pack from updating the Currently Holding section in the Buy Station
- Fixed an issue causing the player to get booted to the main menu while in the Gunsmith
- Fixed an issue causing a player to be kicked out of a Private Match lobby when looking at a player profile
- Fixed an issue causing text to overlap on a Redacted weapon’s loot card
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Authors
Cole Luke is a freelance journalist and video producer who contributes to RadioTimes.com's Gaming section. He also has bylines for Digital Foundry, PC Gamer, Network N and more.