Marvel Rivals ranked: All ranks and Competitive Mode explained
Can you become the One Above All?
If you’re tired of playing with too many DPS players in Marvel Rivals and want a different approach, you should try rising through the ranks in the Marvel Rivals Competitive mode.
As with most team-based hero shooters, Marvel Rivals comes with a more intense ranked mode for the competitive players to put hours into, offering a few rewards along the way.
When you approach the highest ranks in Competitive, Rivals becomes more about teamwork and synergy, so you should take a look at our Marvel Rivals tier list to see which are the best characters to use.
So, if you're thinking of trying your hand at the Marvel Rivals Competitive Mode and moving through the tiers in your quest to become a Grandmaster in Marvel Rivals Season 1 and beyond, here’s what you need to know.
All Marvel Rivals ranks in Competitive
Starting from Bronze III and going up to One Above All, these are all the current Marvel Rivals ranks available in Competitive:
- Bronze: Tier III-I
- Silver: Tier III-I
- Gold: Tier III-I
- Platinum: Tier III-I
- Diamond: Tier III-I
- Grandmaster: Tier III-I
- Eternity
- One Above All (Top 500)
The latest Dev Diary also revealed that Season 1 will also introduce a new rank - Celestial - between Grandmaster and Eternity, adding another three tiers to the competitive ladder.
While Overwatch players may be used to a ranked system that places you into a specific tier after your placement matches, this is not the case for Marvel Rivals. All players begin in Bronze III.
To progress from one tier to another, you will need to earn 100 points, meaning it will take 300 points to move from Bronze to Silver, and so on.
There is no set number of points you gain from a victory, or lose from a defeat. It will vary dramatically based on your rank and performance.
Finally, players also have a Chrono Shield, which protects you from a demotion after a loss. However, it will only work once before needing to recharge (by losing more games).
Marvel Rivals Competitive rank reset explained
When a new season of Marvel Rivals begins, all players will automatically drop down by seven tiers.
This means that a player in Diamond I will then drop to Gold II, for example.
Anyone who ends the season below Gold II will therefore drop back to the lowest tier of Bronze III.
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How do Competitive games work in Marvel Rivals?
To compete in Marvel Rivals’ Competitive ranked mode, you need to reach Level 10.
The Marvel Rivals Competitive mode offers a similar gameplay experience to the core gameplay you’ll be used to from Quick Play.
The main difference between the modes comes when playing Convoy or Convergence modes.
Unlike in Quick Play, where a team either attacks or defends for the whole match, both teams will attack and defend, with the winner being the team that makes it to the most checkpoints or moves the furthest.
One additional difference comes when you reach the Diamond rank. From this level upwards, Marvel Rivals has a character ban system which lets players ban certain heroes from the match.
As is often the case in competitive gaming, this gives teams the chance to block some of the more overpowered and dominating heroes in the current meta through a voting system, with Hela, Hawkeye and Luna Snow being among the most common picks for a ban.
Marvel Rivals Competitive rewards
The rewards available for Season 0 in Marvel Rivals are as follows:
- Golden Moonlight Moon Knight Costume: Reach Gold III or higher
- Silver Crest of Honor: Reach Grandmaster III or higher
- Gold Crest of Honor: Be in the Top 500 players (One Above All Tier) at the end of the season
These rewards (aside from the Gold Crest) are based on your highest rank of the season, so don’t worry if you drop down as you should still be eligible for the rewards.
Read more on Marvel Rivals:
- Marvel Rivals codes: All free skins
- Marvel Rivals trophy guide: Full list of achievements
- Marvel Rivals player count: How many have picked it up?
- Will Marvel Rivals come to Switch: Director comments on handheld options
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Authors
Oliver Barsby is the Audience Development Manager for RadioTimes.com. Alongside gaining an MA in Interactive Journalism at City, University of London, he ran a mix of tech and gaming sites before joining RadioTimes.com. He once won a UK Pokémon tournament, and has racked up 1000s of hours in Rollercoaster Tycoon 2.