Warhammer Space Marine 2 patch notes: What changes in the 5.0 update?
We'll share the gory details!
A massive new Warhammer 40K: Space Marine 2 update has gone live and we've got the full list of version 5.0 patch notes for you below.
Time will tell if famous Warhammer fan, Henry Cavill, is a fan of the update.
Codenamed 'Obelisk' this update brings the goods. The anticipated PS5 Pro enhancements are now live, along with the Dark Angels Chapter Pack, along with the new Obelisk Operation, new Majoris enemy and much, much more.
There's still more content to come, we aren't done with this game yet.
Here's everything you need to know about the Space Marine 2 5.0 update patch notes.
What changes in the Warhammer Space Marine 2 5.0 update patch notes?
The Obelisk update (version 5.0) patch notes for Space Marine 2 bring us the new Dark Angels Chapter Pack, the new 'Obelisk' Operation, a new Majoris enemy and PS5 Pro enhancements along with other smaller changes and adjustments.
PS5 Pro enhancements are now live, which should make the already stunning game even more so.
The new Obelisk Operation sends us marines to Demerium. Here, "your mission is to rotate a replica of the obelisk to disrupt the flow of energy protecting the Aurora device. This operation takes place in parallel to the final events of the campaign".
Focus Entertainment also tells us that the new enemy is Tzaangor Enlightened – which "can spawn in all Operations featuring the Thousand Sons".
The Dark Angels Chapter Pack offers new Season Pass cosmetic items such as the Dark Angels Champion skin (Bulwark).
There are many more changes, which we'll share below!
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Full patch notes for Warhammer Space Marine 2 5.0 update
The following is the complete Space Marine version 5.0 patch notes, taken word for word from the official Focus Entertainment forums:
New Features
New Operation: Obelisk
- In this new Operation, you’ll be sent to Demerium and your mission is to rotate a replica of the obelisk to disrupt the flow of energy protecting the Aurora device. This operation takes place in parallel to the final events of the campaign
- To reach the console control of the obelisk, you’ll have to make it through a tomb plunged into darkness
New Enemy: Tzaangor Enlightened
- This new Majoris enemy can spawn in all Operations featuring the Thousand Sons
New Season Pass Content: Dark Angels Chapter Pack
- Added: Dark Angels Successor Chapters cosmetics
- Added: Dark Angels Champion skin (Bulwark)
- Added: Dark Angels–themed weapon skins for:
- Auto Bolt Rifle
- Plasma Pistol
- Power Sword
- Bulwark’s Storm Shield
Gameplay and Balancing Tweaks
Melee
- First, normal Melee Damage has increased across the board, so there will be more options instead of just Parry -> Gun Strike
- Second, we are drastically changing how Blocking Weapons work. In short, by blocking enemy attacks, the player will accumulate up to 3 stacks of Melee Damage buffs. Attacking while having those stacks of buffs will spend them and will result in massive AoE Damage discharge
- With these changes, Fencing Weapons will still be great versus limited numbers of enemies, Balanced Weapons will be good versus big crowds, and Blocking Weapons will become ‘damage dealer’ type weapons”
Perfect Block
- All Block Weapons have been reworked with a new mechanic: Perfect Block and Adrenaline Surge
- Perfectly timed blocks grant up to 3 Adrenaline Surge stacks. Adrenaline Surge stacks greatly increase Melee Damage and are consumed after the next melee attack
- Attacking with 3 stacks of Adrenaline Surge deals massive AoE Damage, staggers enemies, and restores 1 Armour Segment
- Fencing Weapons:
- Perfect Parry AoE stagger radius slightly reduced
- Balanced Weapons:
- Perfect Parry AoE stagger radius greatly increased
- Master-crafted versions: Damage increased by 10%
- Artificer versions: Damage increased by 10%
- Relic versions: Damage increased by 10%
- Blocking Weapons:
- Master-crafted versions: Damage increased by 20%
- Artificer versions: Damage increased by 20%
- Relic versions: Damage increased by 20%
- Unarmed/Firearm Melee:
- Stomps can now be chained indefinitely
Firearms
- Neo-Volkite Pistol:
- Volkite Damage sensitivity has been increased from 1 to 1.5 for these enemies:
- Devourer Tyranid Warrior
- Barbed Strangler Tyranid Warrior
- Venom Cannon Tyranid Warrior
- Rubric Marine
- Flamer Rubric Marine
- Zoanthrope
- Bolt Carbine:
- Max Ammo of all SMG-type Bolt Carbines increased by 1 magazine
Extermination Bonus
Added a new feature that increases the amount of XP players gain based on % of enemies killed during an Operation:
- Rank A: killing more than 85% spawned enemies grants +120% XP pre-patch value
- Rank B: killing more than 60% spawned enemies grants +110% XP pre-patch value
- Rank C: killing less than 60% spawned enemies grants +100% XP pre-patch value
Gameplay QOL
- Dodge invulnerability logic is now client sided, meaning that Dodges will be responsive and more accurate with higher ping
- Players are now invulnerable to new instances of damage while in Knockback animation
- Added 10 frames of invulnerability at the start of Jump Pack launch animation (Campaign and Operations only)
- Dodge and Parry sound notification clarity has been greatly improved
- Heavy’s Barrier can be activated in more player states (e.g., during stagger animation)
- Player controls are slightly more responsive after using Vanguard’s Grapnel Launcher
- Added spawn protection in PvP.
- Added Neo-Volkite Pistol in PvP
AI
- Zoanthrope:
- Shielded Zoanthrope will now attack much less frequently
- Enemy Spawn Director:
- You will no longer fight Extremis-level enemies on your first encounter right after the start of a Mission
- Lots of minor animation fixes for various enemies
Customisation
- Added: Lenses colour customisation
- Fixed shading of Balthasar Gold and Ushabti Bone colours
- Fixed a number of small bugs with certain armour pieces not applying colours correctly
Operations
- Made adjustments to scripting to make this level shorter and more in line with the duration of other levels:
- The second sequence with the Dreadnought (Repel the Assault) is randomised now and may not happen
- The fusion battery needs to be charged only once in the final sequence
- Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas
General Fixes
- Getting kicked out of a session will still grant kicked player XP rewards based on checkpoint completion
- Exiting the Turret Charging Wheel in the “Termination” Operation is now quicker
- Improved a few enemies counting for Purge Them All Achievement
- Fixed a bug where Combat Knife charged attacks would occasionally Heavy Hit every time without charging
- Fixed a bug where Heavy’s Primary Weapon was not shooting after joining in progress
- Fixed a bug where party leader could get stuck on a loading screen in rare cases
- Fixed Hierophant’s damage sensitivity to certain weapons (it can still be damaged by normal weapons, but the damage is reduced)
- Fixed a bug where Heldrake was not taking any damage from shots in rare cases
- Fixed a bug where Heldrake could be knocked off its pedestal by shots from an under-barrel Grenade Launcher
- Fixed a bug where Imurah would not take any damage from shots in the final mission in rare cases
- Fixed a rare bug where players were shown a long black screen instead of death screen in PvP
- Fixed a bug where players could not see each other's customisation in rare cases
- Fixed a bug where the Neo-Volkite Pistol would deal damage further than its actual visual FX
- Fixed a bug where enemies were able to pierce Block stance with double attack
- Fixed a bug with Bulwark’s Armour of Contempt Perk not triggering correctly and dealing friendly fire
- Fixed an issue where the Neo-Volkite Pistol would sometimes trigger a chain of explosions and cause performance issues
- Fixed a rare bug with Vanguard’s Zone of Impact Perk not triggering correctly
- Fixed Perks that grant player immunity to Heavy Hits and Knockback during charging melee attacks not working with charged attacks unlocked via Weapons Perks
- Combat Knife charged attack buffs from other Perks (e.g., Sniper's Shadow Stab) are now correctly applied on both damage instances
- Large number of minor fixes in Perks, how they stack, and how they trigger in rare cases
- Minor UI fixes and improvements
- Localisation fixes
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Authors
Ben Huxley is a freelance contributor to Radio Times, with bylines also in TechRadar, WhatCulture, GAMINGbible, and Live Science. A writer of fiction, too, he has a few short stories published and a novel on the way. He has a BA in English Literature, and an MA in creative writing.