Warhammer 40K: Space Marine 2 was always going to sell a lot of copies. The Warhammer fan base is one of the largest on the planet (it even includes Superman himself, Henry Cavill).

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Thankfully, it also meets expectations, and proves that it was worth the long wait since the first instalment in 2011.

This violent hack-and-slash shooter is a cathartic experience, and collecting those trophies is pretty satisfying.

There's also a lot more content to come, so don't think the base game is all there will be.

The newest patch is pretty exciting too, because it's not just a patch to iron out errors. There are some cool new features.

Let's take a look at Patch 3.0, and see what changes are in the update.

What changes in the Warhammer Space Marine 2 patch notes?

Perhaps the biggest addition is the Hub Sparring Arena. This is a new arena on the Battlebarge in which players can fight against fellow squad members. Friendly battles, of course...

There's also ultrawide support for PC, a new private mode for Operation mode, What's New and Message of the Day features, and we now have the option to reset custom colour presets.

There are many more changes, which we'll share below!

Full patch notes for Warhammer Space Marine 2

The following is the complete patch notes, taken word for word from the official Steam page:

New features

  • The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad
  • Ultrawide support for PC
  • Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
  • Added What's New & Message of the Day
  • Added option to reset custom colour presets

Gameplay and balancing tweaks

  • The marking tool has been updated:
    - Improved responsiveness and comfort of Social Wheel control with a mouse

    - Disabled unnecessary objects that do not require highlighting and worked poorly with it
    - Several minor bug fixes
  • Power Fist: Damage for fully charged attacks has been greatly increased
  • Heavy Plasma:
    - Base ammo increased by five. Blast damage radius increased
    - Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting
    - Base damage slightly increased by 10 per cent
  • Med Stims restore contested health in addition to actual healing
  • Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache

Campaign

Difficulty

  • Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better single-player experience
  • Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armour management updates

Bots

  • Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  • Bots will now help focus-firing zoanthropes when the player attacks them
  • Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance
  • Bots are now allowed to help with Gargoyle objectives
  • Fixed a variety of bugs related to bots getting stuck
  • Fixed a bug where bots can run out of ammo on weapons without a magazine

Operations Mode

  • Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
    - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to four
    - Max number of Cultists Snipers on the arena at the same time reduced from 10 to three
    - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
    - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from eight to five
    - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from four to three
  • Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  • Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally
  • Assault Class: Base groundpound damage increased by 30 per cent
  • Armour boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)

PVP

  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically

AI

  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
  • Zoanthrope:
    - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
    - Psychic scream damage reduced from 11 to eight
    - Psychic scream effective range reduced from 50 to 40m
    - Psychic scream cast range is reduced by 10m
  • Termagant:
    - Fleshborer spray attack damage reduced from one to 0.5
    - Flashborer spray attack damage reduced from 0.3 to 0.1
  • Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:
    - Icon of flame damage reduced from nine to six
    - Flamer burst damage reduced from six to four per shoot
    - Flamer shooting damage reduced from six to four per projectile
    - Health reduced by 10 per cent
  • Rubric Marine with Boltgun:
    - Spray attack damage reduced from 1.5 to one
    - Precise shot attack (with red indicator) damage reduced from four to two per projectile
    - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10 per cent
  • Tzaangor With Shield: HP greatly reduced
  • Carnifex:
    - Rage phase updated, carnifex becomes faster and more aggressive
    - Taunt frequency reduced
    - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
  • Hive Tyrant:
    - Health slightly increased.
    - Resistance to explosives and melta weapons increased by 20 per cent

Customisation

  • Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately

Maps

  • Fixed several issues that were preventing players from progressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in Ballistic Engine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquary operation
  • Trials can be now accessed via Hypnomat in Armoury

General fixes

  • Fixed a bug where changing loadout mid operation would restore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stop working after performing a finisher
  • Fixed a bug where player does not receive armour data from Hellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show one per cent instead of actual 10 per cent
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator
  • Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story that was assigned to the wrong character
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localisation fixes
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Authors

Ben Huxley, RadioTimes.com contributor
Ben HuxleyFreelance Writer

Ben Huxley is a freelance contributor to Radio Times, with bylines also in TechRadar, WhatCulture, GAMINGbible, and Live Science. A writer of fiction, too, he has a few short stories published and a novel on the way. He has a BA in English Literature, and an MA in creative writing.

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